Modeling & Rigging 4 Legs Robot

Page 4 of 4

For controller part of eye. Create curve for controller. Then select “eye_ctrl” beforehand then select “eye_joint” then constrain aim.

Select eye_ctrl then select body_ctrl and parent.

Result of it’s would as in under this. Last duty is you must parent objects (body, legs and eye) to joint as according to its position.

Create big curve (not big is OK) and parent all controller curve to its. Function of this big curve is for move your character position.

This is result from animation. Thanks has joint in my tutorial.

animation result for 4 leg robot

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5 Comments »

Comment by Ashok Sahoo
2008-06-16 14:28:14

Hello………….
Respected sir, this tutorial;s is very good to learn the 4 legs robotsetup .I have learn more from this chapter.
i’m very greatful to you sir………….thnxxxxxxxxx

 
Comment by arjun
2008-09-03 20:23:45

nicei want to know abt horse rig in maya
can u help mee plzzz

 
Comment by teja
2008-10-25 13:50:52

Hi ………….
sir, this tutorial;s is good to learn the 4 legs robotsetup .I have learn more from this chapter.
i’m very greatful to you sir………….thnxxxxxxxxx

 
Comment by yashmeet singh
2008-12-08 02:41:18

Hello………….
Respected sir, this tutorial;s is very good to learn the robot modeling in maya & if know any references of robots for modeling please tell me .I have learn more from this chapter.
i’m very grateful to you sir………….thanks

 
Comment by mero sathi
2009-01-01 11:32:51

thanks for the amazing tutorial……… it made the learning really joyful……..

 
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