Modeling Human
March 14th, 2008Extrude edge up. Add edge loop for knee. Add 8 edges loop for leg.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human119.jpg)
Make quick shape (select vertexes loop and scale it). Select faces on knee area. Extrude faces (scale it down).
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human122.jpg)
Smooth polygon. Time for sculpting.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human123.jpg)
This result for leg.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human124.jpg)
In body, I apply curve (red line) to water down in process of modeling. It same like modeling head.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human_bodyside_wire.jpg)
Place head, hand and leg in right position.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human125.jpg)
Curve which I am create. Select head, hand and leg. Combine all object.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human127.jpg)
Select edges border on head neck. Extrude down and shape following the curve.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human129.jpg)
Add two edges loop. And make quick shape.
![[Image]](http://www.maya3dtutorial.com/images/IMG_human%20modeling/human131.jpg)


love
hai it very nice!
we can larn quick
thank you!
nivce one
easy to learn anatomy modeling you are giveng texturing also means very help full good
verry good