Modeling Human

March 14th, 2008

Hello again, welcome to my tutorial. This time we learn how to modeling human with my way. I hope you can learn something from this tutorial. My English is not good so I try use much picture for this tutorial and little explain. Sorry for that.

We start modeling from head, hand, leg and body. Before we start this tutorial, you can see the final result this tutorial.

[Image]

Note: In this tutorial I’m using EP curve (curve degree 1 linier), convert polygon to subdiv for smooth, subdiv to polygon (tessellation method vertices).You can apply this picture for reference in your modeling with this tutorial. Click picture for hires. [Image] [Image] [Image] [Image] [Image] [Image]

Like
my spiky tutorial, I’m still using curve for helping me in modeling.
Red line in picture below is the curves.

[Image] [Image]

And the result for helping curve.

[Image] [Image] [Image]

I’m start create polygon using polygon tool (press “c” for snap to curve) in eye area. And using append to polygon tool to crate next face polygon (press “g” for repeat latest tool we use in maya).

[Image] [Image]

Using append to polygon tool to create picture below.

[Image] [Image] [Image]

Add edge using split polygon.

[Image] [Image]

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5 Comments

Comment by 1531987
2008-04-24 06:41:45

love

 
Comment by sankar
2008-08-26 15:25:14

hai it very nice!
we can larn quick
thank you!

 
Comment by Pranish
2008-09-09 16:52:49

nivce one

 
Comment by nice work
2008-09-17 14:38:22

easy to learn anatomy modeling you are giveng texturing also means very help full good

 
Comment by sai
2008-10-24 21:24:00

verry good

 

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