Modeling Human Cartoon

Page 3 of 4

First we create curve for waist.


Pic 31

Now we create curve for long leg. I’m using curve circle and rebuild it with lineat degree.


Pic 32

And now create curve help for waist.


Pic 33

Ok we start create polygon. I start create along a leg with loft tool.


Pic 34

Create polygon for waist area. I adjust some vertex and extrude inside. And add detail every end edge like on top of waist and below of engkle. Just extrude inside. Much close edges make polygon look flat if you smooth it.


Pic 35

Now we create sock and shoe for this character. Create circle curve for sock and ¾ circle curve for top o shoe.


Pic 36

Create bottom of shoe.


Pic 37

Create curve side of shoe.


Pic 38

Create help curve for create polygon.


Pic 39

Now we create the polygon. First create sock. I just extrude circle curve down and add detail every end edges.


Pic 40

Create polygon for shoe. I start form bottom shoe. I loft two curve on the bottom. And I extrude outside and add detail every side curve. This detail can give flat polygon when I smooth it.


Pic 41

Create polygon for back of shoes. This time we use detach curve and birail. And add detail on the top


Pic 42

Create polygon for side of shoe. It same way like create back of shoe.


Pic 43

Create polygon for front of shoe. And add detail every side.


Pic 44

Create polygon for top of shoe. I just extrude edge. Snap vertex and add detail every side.


Pic 45

Create polygon for base of shoe. Select all edge on the bottom and fill hole. Its make close the hole with polygon. And using split tool for create edge.


Pic 46

Combine all polygon, merge all vertex (adjust threshold vertex, I always use 0.0010) and normal conform. And our final result for shoe is like this.


Pic 47

Leg final result.


Pic 48

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1 Comment »

Comment by Heber
2008-08-29 14:06:50

wow i need ur help, plz can i contact u?

 
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