Modeling Human Cartoon
March 14th, 2008This time we modeling the body for our character. It’s more easy than modeling the head. Ok we start modeling. First we create curve line for neck. See pic 18.

Pic 18
And create curve for chest and shoulder.

Pic 19
And create curve for stomach.

Pic 20
Create hand socket.

Pic 21
Create curve help for make easily create polygon in chest area.

Pic 22
Ok now we start creating polygon. First loft curve on the neck area. And give detail on the top of polygon with split polygon. See pic 23.

Pic 23
Create chest polygon. See pic 24. You can attach and detach curve agree with you want. Like in blue line number 4 you can detach the curve. And you can attach again the curve for create curve in line green number 3. It’s free you can birail with your style.

Pic 24
Create polygon for stomach. Its same like create polygon on chest.

Pic 25
Create hand socket using loft tool. And add detail with split polygon like in pic 26. extrude edge inside the socket.

Pic 26
Combinr all polygon, merge all vertex (adjust threshold vertex, I always use 0.0010) and normal conform. And this the result for shirt.

Pic 27
And now we create hand. Create curve along the socket hand. Scale the curve like in pic 28.

Pic 28
Now loft the curve.

Pic 29
Create palm. I’m not creating tutorial for palm cause is need exclusive tutorial. You can create simple palm for this. Next time I will create tutorial for palm just wait ok.

Pic 30
OK this final result for body and hand. See you at leg tutorial


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