Modeling Human Cartoon

March 14th, 2008

This time we modeling the body for our character. It’s more easy than modeling the head. Ok we start modeling. First we create curve line for neck. See pic 18.


Pic 18

And create curve for chest and shoulder.


Pic 19

And create curve for stomach.


Pic 20

Create hand socket.


Pic 21

Create curve help for make easily create polygon in chest area.


Pic 22

Ok now we start creating polygon. First loft curve on the neck area. And give detail on the top of polygon with split polygon. See pic 23.


Pic 23

Create chest polygon. See pic 24. You can attach and detach curve agree with you want. Like in blue line number 4 you can detach the curve. And you can attach again the curve for create curve in line green number 3. It’s free you can birail with your style.


Pic 24

Create polygon for stomach. Its same like create polygon on chest.


Pic 25

Create hand socket using loft tool. And add detail with split polygon like in pic 26. extrude edge inside the socket.


Pic 26

Combinr all polygon, merge all vertex (adjust threshold vertex, I always use 0.0010) and normal conform. And this the result for shirt.


Pic 27

And now we create hand. Create curve along the socket hand. Scale the curve like in pic 28.


Pic 28

Now loft the curve.


Pic 29

Create palm. I’m not creating tutorial for palm cause is need exclusive tutorial. You can create simple palm for this. Next time I will create tutorial for palm just wait ok.


Pic 30

OK this final result for body and hand. See you at leg tutorial

Pages: 1 2 3 4

Find more tutorials and articles on maya tutorials or Subscribe to Maya 3D Tutorial for more tutorials and articles.
AddThis Social Bookmark Button

1 Comment

Comment by Heber
2008-08-29 14:06:50

wow i need ur help, plz can i contact u?

 

Leave a Reply

Name (required)
E-mail (required - never shown publicly)
URI

Your Comment (smaller size | larger size)
You may use <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong> in your comment.

Trackback responses to this post