Modeling Head – Orc

March 14th, 2008

And this is result from head modeling.

For part of tooth, firstly I am create tooth’s which I would apply.

Then tide at mouth part. Here is required a few adjustment in mouth part to seen better.

And hereinafter is make gum. I make gum with polygon tool. Then do adjustment in part of gum.

Then mirror part of gum and tooth.

For part of upper tooth and gum, duplicate tooth object and gum object which have been made before all.

And this is end result from head modeling orc. Next step is making detail in zbursh.

And this is end result by using helmet.

This is result from making detail in zbrush.

And after render with mental ray in Maya, result of its would like this.

Thank has joined in my tutorial

Pages: 1 2

Find more tutorials and articles on maya tutorials or Subscribe to Maya 3D Tutorial for more tutorials and articles.
AddThis Social Bookmark Button

1 Comment

Comment by Justin
2008-05-19 15:16:28

awesome! thanks!

 

Leave a Reply

Name (required)
E-mail (required - never shown publicly)
URI

Your Comment (smaller size | larger size)
You may use <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong> in your comment.

Trackback responses to this post