Modeling End Table
Page 4 of 4This is the fourth 3D models
This end table has difference leg style. For modeling this leg we start by created a polygon cube.

Tweak vertexes like image below.

Add edge loops.

This is after I smooth.

Duplicate the leg and rotate it.

Create a polygon cube for top table part and smooth it.

Create polygon cylinders for leg support.

All objects in this model I smooth it.

This is after I render it.
Thanks has joined in my Maya tutorial.


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