Learn Maya 3D Nonlinear Deformers Part I – Bend

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For Animation

Till now I apply Bend Deformer to make animation of tree wiggles. Possibly many usefulness of Bend Deformer for animation which I don’t know, if you had function from Bend Deformer for modeling or animation you can share in this tutorial.

For animation you can make a tree. This is not difficult; you can apply Paint Effects and draw it to the scene (you just need one tree). After you have Paint Effects Tree then convert Paint Effects to Polygon (modify > convert > Paint Effects to Polygon) and the result like picture below.

Select tree then choose Bend Deformer.

Arranges position of Bend Deformer like picture below. Then arranges parameter Low Bound to 0 and High Bound to 1.

The Last step is arranged Curvature according to you desire in frame which you wishes.

In my scene, I key frame on frame 1 (for curvature 0.1), key frame on frame 10 (for curvature -0.1), and key frame on frame 1 (for curvature 0.1). After that I go to graph editor and select Curve > Post infinity > Cycle. Now I have infinity animation cycle until end of my frame.

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