3D Street Lamp Modeling

In this Maya tutorial we will learn how to modeling 3d street lamp. As usual I name some parts that I easy to explain it. This modeling process almost looks like chess pawn knight modeling.

You can apply this wireframe for image reference, because I will not explain in detail to make 3D this model. All just extrude and extrude, that’s simple.

Pole Part

Create a polygon cylinder and set subdivisions axis to 10.

Select faces and extrude it.

Follow my wireframe image reference.

And this the result for pole part.

Top Part

Create a cylinder polygon and set subdivisions axis to 8.

Again, follow my wireframe image reference. And this the result.

After you finish with top part modeling process, you need create a glass. How to create? That’s simple select face like image below.

And select extract. Now you have a glass. That’s easier to adding transparency material.

Lamp Part

Create a cylinder polygon and set subdivisions axis to 20.

Like another part, please follow the wireframe image reference.

And the final result.

3D Street Lamp Modeling

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1 Comment

Comment by R.Thirukumaran
2008-07-10 17:08:09

Hi ;
maya3dtutorial it’s realey very usefull to learning . this is frist day I wach your toturial .

 

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